TA 101

I.T.A.A. STUDY OUTLINE FOR THE TA101

I.        STATEMENT OF PURPOSE OF THE TA 101 COURSE

As defined by the Board of Trustees of ITAA: The purpose of a TA 101
Course is to provide consistent and accurate information about TA Concepts.

II.       DEFINITION AND PHILOSOPHY OF TA AND ITS AREAS OF APPLICATION

A.   Definition of Transactional Analysis
B.   Philosophical Assumptions
C.   Contractual Method
D.   Areas of Application — Differences in Process
1.   Clinical
2.   Educational
3.   Organizational
4.   Other

III.      BRIEF OVERVIEW OF THE DEVELOPMENT OF TA

A.   Eric Berne
1.   Who was Eric Berne
2.   Development of ideas
3.   Books written by him
B.   Growth of TA
1.   San Francisco Social Psychiatry Seminar
2.   International Transactional Analysis Association (I.T.A.A.)
3.   Regional and national TA associations

IV.       STRUCTURAL ANALYSIS

A.   Definition of Ego States
B.   Recognition and Diagnosis of Ego States
C.   Behavioral Descriptions
(i.e., Critical Parent, Nurturing Parent, Adult, Free Child, Adapted Child)
D.   Contamination and Exclusion

V.        TRANSACTIONAL ANALYSIS PROPER

A.   Transactions
1.   Definition of a transaction
2.   Types of transactions
3.   Rules of communication
B.   Strokes
1.   Definition of strokes
2.   Stimulus and recognition hunger
3.   Types of strokes
C.   Discounts
1.   Definitions of discounts (behavior or internal process)
2.   Levels of discounts
3.   Reasons for discounting
D.   Social Time Structuring
1.   Structure hunger
2.   Six ways of structuring time

VI.       GAME ANALYSIS

A.   Definitions of Games
B.   Reasons for Playing Games
C.   Advantages of Games
D.   Examples of Games
E.   Degrees of Games
F.   Ways of Diagramming Games
1.   Transactional Diagram
2.   Formula G
3.   Drama Triangle

VII.      RACKET ANALYSIS

A.   Significance of Internal/Intrapsychic Processes
B.   Definitions of Rackets and Trading Stamps
C.   Relationship of Rackets to Transactions, Games, and Script

VIII.     SCRIPT ANALYSIS

A.   Life Positions
1.   Definition of life positions
2.   The four life positions
3.   Relationship of life positions to games and scripts
B.   Script
1.   Definitions of script
2.   Origin of script in child’s experiences
3.   Process of script development
(e.g. injunctions, program, counterinjunctions, early decision,
4.   Changing scripts and attributions)
C.   Autonomy
1.   Awareness
2.   Spontaneity
3.   Capacity for Intimacy